Category: eSports Law

July 25, 2018

Industry Experts Agree: Online and Mobile Wagering is Critical to the Success of Sports Betting

The recent University of Nevada Las Vegas Institute on Gaming Regulation’s Understanding Sports Betting seminar included presentations by professors from UNLV, practicing attorneys in the field, sports book operators, and regulators from the Nevada Gaming Control Board, who provided a wide range of viewpoints on the ins-and-outs of sports betting regulation. The one topic on… Read More

June 4, 2018

Effective Sports Betting Regulation Must Cover Mobile and Online Betting, Too.

On May 14, 2018, the Supreme Court struck down the Professional and Amateur Sports Protection Act (“PASPA”), clearing the way for states to legalize sports gambling. In its wake, many states are now rushing to do just that. Currently fourteen states have legislation pending that would authorize some degree of sports wagering. An additional five… Read More

January 10, 2017

Skin Gambling Plaintiffs Find Themselves Back Where They Started

The lawsuits against Valve Corporation are continuing their tortured procedural paths from various federal courts to state court and back again. After filing a complaint against Valve and several co-defendants in federal court, the case was ultimately dismissed. Not dissuaded, the plaintiffs refiled against Valve in state court, in King County, Washington. Yet, as of… Read More

October 26, 2016

Shutting the Valve on Skin Betting

A tried and true military strategy is to cut off your enemy’s supply lines: blow up a bridge and force a retreat. The tactic works in other situations too. It is regularly used by legislators and government agencies to address what they view as problem behavior from a particular industry. Instead of targeting the industry,… Read More

October 20, 2016

An Esports Slam Dunk: What the NBA’s Investment in Esports Means

On September 26, 2016, the Philadelphia 76ers announced that they had acquired two leading eSports teams, Team Dignitas and Team Apex. Not to be outdone, the next day Team Liquid announced they had sold a controlling share to Golden State Warriors co-owner Peter Guber and entrepreneur Ted Leonsis, who is the majority owner of the… Read More

July 19, 2016

Pokémon Go Craze: Battle, Train, Win – But No Betting

We are living in a virtual (or perhaps “augmented”) Pokémon explosion. You can’t get away from news of public craze over Pokémon Go. Players young and youngish have made the game today’s most popular app, outpacing Twitter and Tinder download rates. In less than ten days from its release, estimates are that almost 26 million… Read More

May 13, 2016

Social Casino Survives Latest “Gambling” Lawsuit

It’s a familiar sight: rows of men and women, on a bus or a subway, hands and eyes glued to their phones. But they’re not talking or texting or e-mailing. They are playing slots, though not for real money. This is the world of social casino – the subgenre of social gaming featuring casino-style games… Read More

September 14, 2015

Five Legal Issues Your eSports Company Needs to Know About Operating in the U.S.

Photo courtesy https://outplayed.fr/  With a $143 million market in North America, eSports is big business in the U.S. And given its swift rise in popularity – 205 million people worldwide watched or played eSports in 2014, it will only become bigger. At last week’s eSports Conference, held in San Francisco September 9-10, industry leaders met… Read More

March 30, 2015

Recap of RAWA House Subcommittee Hearing and What It Means for iGaming

The House Subcommittee on Crime, Terrorism, Homeland Security, and Investigations held a hearing last week to consider bill HR 707, the “Restoration of America’s Wire Act,” or RAWA.  The proposed bill would prohibit most types of online gambling, whether or not they have been legalized and regulated by any state. The bill was drafted in… Read More

November 18, 2014

Google Play and the Slow Transition to Mobile for Real Money Gaming

If the past 10 years have taught us anything it’s that the future is not just online, it’s on the go.  For countless consumers, mobile and tablet devices are the preferred method of accessing online content.  After a slow start, gaming developers have come around to prioritizing mobile platforms.  All of this momentum has ground… Read More